A Tale of Two Guilds

I hadn’t been looking for a merger but one seemed to find me. Our guild was doing well making steady progress through the game, killing a few new bosses with each week that passed. My officer and I were hard at work tapping into a health pool of eager raiders. Since heroic raids both were cross-server and flexible in size. We were able to bring in player without too much investment. Many years ago a player could only play with a guild if they were all on the same server. This meant that in order to even get a shot at raiding you had to shell out $25 to move your character to a new server. Time have changed and the barriers that once kept us apart have evaporated…unless you want to do the hardest content. We are close to completing the heroic difficulty of Uldir which would mean we are ready to start those super hardcore mythic raids that only 1% of players experience. We want to get there but we have a logistics challenge – we need more players. Unlike the heroic version of Uldir which scales up and down between 10 and 30 players, the mythic raids are for 20 players and 20 players only. We are a bit short of the mark and my officer and I have been pounding the internet pavement looking for those perfect players for our guild.

When we started building up our roster I talked about how one way to get a big influx of players was to merge with another guild. Merging is a scary thing. You work hard to build up the type of community and culture that you want and if you look to combine forces with another group there are usually sacrifices that need to be made. One of the big questions that is usually at the forefront is “who will be the guild leader?” Back when my guild was struggling in Wildstar we looked to merge with another guild who wanted to retain absolute control and make me an officer. This was a deal breaker for us and something that the other guild was unwilling to compromise on so we ended up not merging.

We have in the past absorbed some struggling guilds and found these type of transactions benefit us greatly.

This merger was messy, as combining 2 groups usually is. There were some people pushed out and a few pushed up. The greatest circumstance that the leadership of the absorbed guild was that the day before we agreed to bring in the tank to trial, one of our current and I would consider him our “main” tank decided that he didn’t want to raid anymore. This left a vacuum in the tank positions that were then able to be filled by the two tanks from the merger.

Tanks are such a crucial position on a guild. Consider them the leaders in their own right. They control the big epic boss battles from start to finish. Ideally you want someone who can be there 100% of the time, can follow instructions and can communicate clearly both expected changes and changes that need to be made on the fly. There is a lot of coordination between tanks so having a pair that can work well together is also crucial. If you have two people that are forced to be partnered on a project and they dislike each other that will cause your guild nothing but problems.

2 thoughts on “A Tale of Two Guilds

  1. I don’t have good experiences with guild mergers. One time, we had a few people join us and in the end the “new people” kinda managed to rile up our guild leader against the rest of the officers and members and they split off. They had this “we are so hardcore and your people are shit” mentality. I do agree most of them were playing at a slightly higher level than most of us, but this had been officially our mantra for the last years – we’re not hardcore, we play to have fun. And while we’re willing to replace people on one evening if they hold back the raid, we won’t kick them out permanently for slightly underperforming – and this had worked.
    The second time around it was more like the 5-6 remaining raiders were all server-transferring and joining another guild, but we all had a semi-set raid spot, not a real “prove your worth first”. This lasted a bit longer, but in the end the environment didn’t suit most of us and 3-4 of those 5-6 stopped raiding, then playing very soon and transferred back. Wasn’t a total loss, but still not so nice.

    Liked by 1 person

    1. Yea, I think most mergers end up with losing some of the people that initially wanted to participate in the merger. I’ve had one officer who has been with me for the past 5 years and I’m pretty much set against giving anyone else a title. This way its easier to shut down bad behavior without it looking like your guild is coming apart at the seams. I did try involving additional officers once and that was a disaster. The thing about guilds is your group tends to be so fluid. Sure, you have some people that will be there and have been there for a very long time. You also have some that will play with you for a month or a year and then move on. I kind of like this about guilds, there is usually a reason to expand our group and to bring in new blood. It keeps things interesting and we form new friendships this way. So we’re a week into this merger now and I have 2 tanks, a healer and 2 DPS that have been consistent coming to raids so far. Fingers crossed that they enjoy playing with us and want to stay.


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